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Officially announced in 2018, Diablo Immortal is a game that has already reached the public causing a bad impression. While at the time fans were waiting for news about the new chapter of the main series – which would come later – what they got was a mobile game developed in a partnership between Blizzard and NetEase, whose quality did not inspire much confidence.Four years later, the title made its official debut with versions for Android, iOS and PC, showing that the franchise can work very well in the mobile universe. Bridging the gap between the stories of Diablo II and Diablo III, the title shows what happened to the world of Sanctuary after the destruction of the World Stone, which had been corrupted by the demon Baal.The game's basic formula works well, especially if you're a longtime fan and want to keep up with the story being told by Blizzard. There's a rather generous dose of retcons (background connections reworked to suit the script), but it's nice to see how the developer has managed to bring familiar Diablo II faces back and present them in a new context.
It's also positive to see that you can escape most of the game's typically mobile elements if the interest is only following the plot - which rarely requires the character to have a specific level to advance. The player is even required to complete some tutorials, but, in general, can focus most of the time on advancing the story without major obstacles.The simplifications made by Blizzard end up not detracting much from the core experience of Diablo Immortal, which maintains the central characteristics of the series. Killing monsters, performing special moves and discovering new locations is an enjoyable process that works well on both PC and a touchscreen.

Officially announced in 2018, Diablo Immortal is a game that has already reached the public causing a bad impression. While at the time fans were waiting for news about the new chapter of the main series – which would come later – what they got was a mobile game developed in a partnership between Blizzard and NetEase, whose quality did not inspire much confidence.

Four years later, the title made its official debut with versions for Android, iOS and PC, showing that the franchise can work very well in the mobile universe. Bridging the gap between the stories of Diablo II and Diablo III, the title shows what happened to the world of Sanctuary after the destruction of the World Stone, which had been corrupted by the demon Baal.

The game's basic formula works well, especially if you're a longtime fan and want to keep up with the story being told by Blizzard. There's a rather generous dose of retcons (background connections reworked to suit the script), but it's nice to see how the developer has managed to bring familiar Diablo II faces back and present them in a new context.
It's also positive to see that you can escape most of the game's typically mobile elements if the interest is only following the plot - which rarely requires the character to have a specific level to advance. The player is even required to complete some tutorials, but, in general, can focus most of the time on advancing the story without major obstacles.

The simplifications made by Blizzard end up not detracting much from the core experience of Diablo Immortal, which maintains the central characteristics of the series. Killing monsters, performing special moves and discovering new locations is an enjoyable process that works well on both PC and a touchscreen.

YouTube Video VVVORldpZkw5cDU5QnBVRXMtMHNHbWRRLkVKZTZNdWxScVNF

Diablo Immortal mobile

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